2004 · Book
A Theory of Fun for Game Design (2004)
Raph Koster, a lead designer of Ultima Online, explains why games are fun and why they stop being fun. Illustrated with cartoons and full of ideas. Everyone who makes games should read it.
See 2004 in the interactive timeline
Facts
- Date
- 2004
- Kind
- Book: Game design
- Maker or publisher
- Paraglyph Press
- Author
- Raph Koster
- Publisher
- Paraglyph Press
- Subject
- Game design
Source: raphkoster.com
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Related
- Ultima Online (mentions, 1997)
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