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2004 · Book

A Theory of Fun for Game Design (2004)

Raph Koster, a lead designer of Ultima Online, explains why games are fun and why they stop being fun. Illustrated with cartoons and full of ideas. Everyone who makes games should read it.

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Facts

Date
2004
Kind
Book: Game design
Maker or publisher
Paraglyph Press
Author
Raph Koster
Publisher
Paraglyph Press
Subject
Game design

Source: raphkoster.com

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