C:\>ConventionalMemory.io

The Bookshelf

Books on computer and game history

35 books on computer history, game history and how it all gets made, from Sierra and Doom to consoles, virtual worlds and one very violent cat. Each spine is a book, and taller means more pages.

Some links on this page are affiliate links. If you buy through one, Conventional Memory earns a small commission at no cost to you. Affiliate links. As an Amazon Associate I earn from qualifying purchases. Disclosure

The Sierra shelf

Two people at a kitchen table in 1980 start a company that makes adventure games. Four decades later, you can read how it went.

Doom, id and the shooters

Two guys, one 386 and a lot of pizza. These books cover the people, the code and the cultural earthquake.

Blizzard and Diablo

A dungeon, a town of people who really need your help and, somewhere, a secret cow level.

Consoles, Nintendo and Atari

Before the 90s PC took over the living room, there was a box under the TV. These are the best books about it.

How games actually get made

Behind every great game there is a crunch, a miracle, and a build that would not compile. Here is the real story.

Game design and virtual worlds

What makes a game fun, what makes a world feel alive, and where multiplayer came from.

Computer history

The people, the garages and the companies that put a computer on every desk.

Just for fun

Novels with the same energy as the games.

More